Mar 10, 2011, 03:44 AM // 03:44
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#1
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Krytan Explorer
Join Date: Jul 2009
Guild: My Character Liked Gwen [First]
Profession: R/
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LDoA and Drunkard suggestion
Hello, the new updates to LDoA and Drunkard have some players very disappointed that they spent so much time on their titles when now players can achieve them much faster.
My suggestions to satisfy the players that attained their titles the old fashioned way.
#1: Implement /deaths (character name)
/deaths (character name) will allow a player to lookup how many times another player has died.
This will show if characters deathleveled~
Bonus* can also show old school Survivors/those who did it the old fashioned way.
#2: Implement /drunk (character name)
/drunk (character name) will allow a player to lookup the amount of time another player has been drunk. 10,000+ minutes would show an old school drunkard.
These are my suggestions to make the veteran title attainers happy, instead of changing the old titles gold or something like that (which would be cool too).
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Mar 10, 2011, 03:54 AM // 03:54
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#2
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Frost Gate Guardian
Join Date: Jun 2010
Guild: Club Of A Thousand Pandas [LOD大]
Profession: E/
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/not signed
There is little to zero way for Anet to tell if you did it old school way or not, at least for death-leveling.
A-net has also addressed in one of the Wartower videos ( I think) that they have little to no desire to change titles just for people who did it before the change
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Mar 10, 2011, 04:17 AM // 04:17
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#3
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Wilds Pathfinder
Join Date: Aug 2006
Location: Chicago
Guild: LFG
Profession: R/
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Do we really care so much that we would actually use this to see who got the titles the "right" way?
I don't...
/unsigned
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Mar 10, 2011, 04:18 AM // 04:18
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#4
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Academy Page
Join Date: May 2010
Location: Canada
Profession: A/
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/notsigned
this is just a waste, many titles have been changed. It doesn't matter who did pre/post patch. Allowing people to obtain an otherwise outrageous title is very efficient. Wasted time coding such a minor bonus is worthless.
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Mar 10, 2011, 04:20 AM // 04:20
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#5
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Frost Gate Guardian
Join Date: Dec 2009
Location: IGN: X Ghoul
Guild: Mega M O R P H I N Power Ranger [pR]
Profession: Rt/W
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What about the people with macros and bots that got the title[drunkard]? Personally I really don't care and I'm happy they actually made these changes. I'm one of the people that powerleveled a friend with a 55 monk in Elona reach killing minotaurs for SIX MONTHS (before factions came out) to get survivor and I don't give 2 ****s that this change was implemented. These changes reduce the grind that these titles required. They wont add extra emotes for people to feel like they wasted their time (every game is a time killer) so just deal with it and move along.
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Mar 10, 2011, 04:25 AM // 04:25
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#6
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Academy Page
Join Date: Aug 2005
Location: Alberta, Mongolia
Profession: P/
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How would they show how people did suvivor "the old fashioned way" exactly? I'd really like to know how you think they would do this, and no, I don't think they should put in anything like this. Complete waste of time. Titles are mostly all meaningless anyways.
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Mar 10, 2011, 04:29 AM // 04:29
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#7
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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Complete waste of time. People need to cut out this epeen bullshit.
/notsigned
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Mar 10, 2011, 04:38 AM // 04:38
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#8
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Desert Nomad
Join Date: Mar 2010
Location: Virginia
Guild: None, retired to GW2.
Profession: W/A
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People just need to accept the changes and move on.
/notsigned
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Mar 10, 2011, 04:51 AM // 04:51
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#9
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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If there was any merit to the old methods of obtaining these titles, then the titles would not have been changed. There's no point to having changed the titles to something different and then going back to do something that gives credit to those who had done things the old way.
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Mar 10, 2011, 04:55 AM // 04:55
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#10
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Lion's Arch Merchant
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If the only value of a title to someone is feeling better than other people who don't have it or those who didn't do something equally irritating to get it, there are severe problems that go far beyond the game. This sort of behavior shouldn't be encouraged.
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Mar 10, 2011, 05:29 AM // 05:29
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#11
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Krytan Explorer
Join Date: Jul 2009
Guild: My Character Liked Gwen [First]
Profession: R/
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Quote:
Originally Posted by Resha
How would they show how people did suvivor "the old fashioned way" exactly?
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I was thinking if you see someone with 0 deaths and Legendary Survivor then it would show they obtained the title the old fashioned way.
Regardless, I suppose the old timers just have to deal with it.
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Mar 10, 2011, 05:51 AM // 05:51
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#12
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Wilds Pathfinder
Join Date: Aug 2006
Location: Chicago
Guild: LFG
Profession: R/
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Quote:
Originally Posted by GWfan#1
I was thinking if you see someone with 0 deaths and Legendary Survivor then it would show they obtained the title the old fashioned way.
Regardless, I suppose the old timers just have to deal with it.
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You know, once you obtain LS and die, you still retain the title. So, the odds of this method being accurate is very low anyways.
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Mar 10, 2011, 06:20 AM // 06:20
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#13
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Ascalonian Squire
Join Date: Jul 2008
Profession: E/Mo
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To be honest, anyone who achieved these titles the old way shouldn't really be proud of it. I mean, come on, what a total waste of time. Death leveling, really?? what a joke.These title required no skill to achieve, only time. Both of these title were broke and Anet fixed them. Good job Anet.
Early on in the Guild Wars game it was known as a game without the grind. Low level cap, easily reached in short amount of time. Easily obtainable max gear. You get the idea. No grind = fun to play. Somewhere along they way this all went terribly wrong. As more and more people completed the campaigns the community started to focus more on titles. Unfortunately some of these titles were the ultimate grind fest. Something this game was not supposed to be. LDoA and Drunkard were the worst offenders. Spend 10,000minutes drunk, LOL,sounds fun but I think I will pass. Let some mob kill me hundreds of times, hmmmmm, sounds fun right? It is nice to see that Anet is still fixing whats broke this late in the game.
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Mar 10, 2011, 07:44 AM // 07:44
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#14
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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/not signed.
Even before the update, no one could tell how someone else came about their titles (LDoA excepted.) Did that Survivor get LS by buying hammers or doing Kilroy's? Or did they actually play through the different chapters, face down bosses to cap elites and actually take risks? Did that Legendary Vanquisher do the work, or did they hire a vanquishing service? Did that IAH use a macro or timer? How many dungeons did that Legendary Master of the North hire runners for?
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Mar 10, 2011, 07:46 AM // 07:46
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#15
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Frost Gate Guardian
Join Date: Jun 2009
Location: UK
Profession: A/
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I think that one the main reason that they changed LdoA title (or at the least put semi repeatable - once a week) quests in was to free up the servers they had with the people that are just death levelling.
I myself think all these changes are good and will encourage newer players to show them these things are obtainable in the "short" time that we have left to wait for Guild Wars II. I think on average a normal casual player should be able to reach GWAMM and therefore most of 30/30 in about 3-6 months depending on level of play.
How is this not a good change???!??!
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Mar 10, 2011, 08:00 AM // 08:00
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#16
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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How many people that didn't grind this stuff the old way really care what said people accomplished? Well that's exactly how many will use these commands: zero.
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Mar 10, 2011, 08:03 AM // 08:03
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#17
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Krytan Explorer
Join Date: Jul 2009
Guild: My Character Liked Gwen [First]
Profession: R/
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Quote:
Originally Posted by Armed Silon
I think that one the main reason that they changed LdoA title (or at the least put semi repeatable - once a week) quests in was to free up the servers they had with the people that are just death levelling.
I myself think all these changes are good and will encourage newer players to show them these things are obtainable in the "short" time that we have left to wait for Guild Wars II. I think on average a normal casual player should be able to reach GWAMM and therefore most of 30/30 in about 3-6 months depending on level of play.
How is this not a good change???!??!
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It is a very good change and very player friendly. Some people who have grinded to get those titles legitimately the old fashioned way (in LDoA's case death leveling because it was the only way possible) feel disappointed because the titles are much easier to attain.
My suggestion was merely to help them get some sort of recognition for the time they put forth.
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Mar 10, 2011, 08:21 AM // 08:21
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#18
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not so much fell as.....
Join Date: Jan 2009
Location: UK
Guild: bone
Profession: R/
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Quote:
Originally Posted by Shayne Hawke
If there was any merit to the old methods of obtaining these titles, then the titles would not have been changed. .
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Makes you wonder why it took them so many years to change it then!
Quote:
Originally Posted by Shriketalon
If the only value of a title to someone is feeling better than other people who don't have it or those who didn't do something equally irritating to get it, there are severe problems that go far beyond the game. This sort of behavior shouldn't be encouraged.
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Isn’t that what the whole GW economy is based on? Remind me again why rare skins are so expensive?
Quote:
Originally Posted by voltman135
To be honest, anyone who achieved these titles the old way shouldn't really be proud of it. I mean, come on, what a total waste of time. Death leveling, really?? what a joke.These title required no skill to achieve, only time.
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A lot of people feel this way and they should not have their shiny new LDoA contamninated by the suspicion that they obtained it the old school way. The best way to achieve this is simply to change the title slightly. How about 'New Improved LDoA'?
Last edited by Aeronwen; Mar 10, 2011 at 08:34 AM // 08:34..
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Mar 10, 2011, 09:24 AM // 09:24
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#19
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Ascalonian Squire
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/notsigned ....for many reasons which have already been covered ...over and over and over ....
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Mar 10, 2011, 11:05 AM // 11:05
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#20
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Desert Nomad
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Quote:
Originally Posted by Aeronwen
Makes you wonder why it took them so many years to change it then!
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On the other hand it has changed now!
And if it was so great in the first place it makes you wonder why the title didn't exist from day 1!
Quote:
Isn’t that what the whole GW economy is based on? Remind me again why rare skins are so expensive?
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It is all based in drop rates and human psychology plus the fact that a large portion was gimped with h/h - expect prices of stuff to go down, now that many more people, although more slowly, start finishing the once upon a time inaccessible areas to h/h.
Quote:
A lot of people feel this way and they should not have their shiny new LDoA contamninated by the suspicion that they obtained it the old school way. The best way to achieve this is simply to change the title slightly. How about 'New Improved LDoA'?
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Clearly Anet was stating that they were reviewing their position on these titles, recognizing their mechanics went against the current spirit of guild wars.
The alternative was simply removing the title from the game. Now that would piss some people!
The game is constantly changing and evolving - some times for the better, others for the worse and occasionally just different.
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